AI Insights · Timothy · October 2022
Top 5 Third Person Games on iOS in Belgium for Q3 2022
Discover the performance trends of the top 5 third person games on iOS in Belgium during Q3 2022, including metrics on weekly downloads, revenue, and active users.
Stumble Guys
Stumble Guys from Scopely, Inc. saw a significant increase in weekly revenue, starting at approximately $5.4K in late June and peaking at around $13.2K by the end of September. Weekly downloads displayed a fluctuating trend, starting at 15.9K and experiencing a low of 7.9K in late August before recovering to 9.5K by the end of the quarter. The game maintained a steady increase in weekly active users, growing from 50.5K in late June to over 65.3K by the end of September.
Subway Surfers
Subway Surfers by Sybo Games ApS experienced a varied revenue trend, with a notable peak of $1.1K in mid-July, followed by a consistent decline to $160 by the end of September. Weekly downloads also showed a downward trend, starting at 7.1K and dropping to 3.5K over the quarter. The game’s weekly active users decreased from 379.8K to 208.9K during the same period.
Going Balls
Going Balls by Supersonic Studios Ltd saw modest weekly revenue, peaking at $43 in mid-August. Weekly downloads fluctuated, starting at 1.9K, reaching a peak of 2.8K in early August, and stabilizing around 2.2K by the end of September. Weekly active users remained relatively stable, hovering around 11K to 12K throughout the quarter.
Minion Rush: Running game
Minion Rush: Running game from Gameloft exhibited low but steady weekly revenue, peaking at $116 in early August. Weekly downloads varied, starting at 1.8K, peaking at 3K in early July, and declining to 406 by the end of September. Weekly active users followed a similar trend, starting at 3.5K and peaking at 6.3K in mid-August before dropping to 2.3K by late September.
Tall Man Run
Tall Man Run by Supersonic Studios Ltd had relatively low weekly revenue, peaking at $17 in early September. Weekly downloads showed a declining trend, starting at 1.8K and falling to 849 by the end of the quarter. Weekly active users also decreased steadily from 7.2K in late June to 4.1K by the end of September.
For more insights and detailed data on these apps, visit Sensor Tower.